I've read most of the character creation rules, but I'm not clear on which Contracts is Favored by default. Are you still thinking Darkling Mirrorskin?Good to know. Are you still thinking Darkling Mirrorskin? I like the set up, and it would be doubly hard if her children were raised by a Fetch who did a better job as a mother than the character did, even though she literally sacrificed herself for them at the end. I like the idea of self sacrifice to make up for past mistakes/being focused on one's career. Reggie, one of the faces played by Ladorak is connected, but it doesn't hurt to have more resources I suppose. I like both character concepts to be honest, but sticking with the latter that you suggested: This is not a combat heavy game (not even sure we've had any combat yet.), but I think choosing a specific skill set and maximizing it will be more useful than choosing stats based on which ones feed into derived stats. I suppose Dex does affect a number of derived stats, but so dose Wits. if that makes I hope your daughter is doing better! In regards to your question about useful stats, I'm not sure there's a straight forward answer. Both easily explain the dot in a sentence, but help us get a better idea for who Alan is and how he might behave in certain situations. Or perhaps Alan used to hunt as a kid with his father. Perhaps Alan was mugged once and so he took some classes and now always keeps a gun on him. It's pretty commonly recommended that you explore those sorts of things. In regards to the firearms and first aid choices, I wasn't so much asking about the utility of them, but more of an exploration of the background. Does anyone in the motley have financial means? I could see her having a secret bank account her fetch couldn't access (maybe embezzled funds, or in case she decided to abandon the family), and she gets it upon her return even though decades have The dot looks fixed now. Maybe a corporate lawyer or other rich career before being captured. Upon escape, finds her kids grown and with kids of their own, and gets a job as their babysitter. She realizes how horrible she was while being Kept. Now picturing a rather lousy mother, who finds her children to be taken, and trades herself and husband in their stead. I've revised the character concept almost completely, except for the Keeper and Durance. Probably want decent for stealthing, though.) For this PC, I'm debating average dex or if I need it higher. (My first oWoD game, I made someone with a 1 or 2 in Dex, due to an injury. Initiative, movement, dice pools for most combat defense and offense. In oWoD, Dexterity was sort of the most important stat in a lot of ways.
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